Yarikov V.G., Gritsaenko A.V. Linguistic Communicative Safety on the Example of Online Games

LINGUISTIC COMMUNICATIVE SAFETY ON THE EXAMPLE OF ONLINE GAMES

 

Vladislav G. Yarikov

Candidate of Sciences (Pedagogy), Associate Professor,

Department of Methods of Teaching Mathematics and Physics, ICT,

Volgograd State Social and Pedagogical University

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Prosp. im. V. I. Lenina, 27, 400131 Volgograd, Russian Federation

Alina V. Gritsaenko

Student, Institute of Russian Language and Literature,

Volgograd State Social and Pedagogical University

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Prosp. im. V. I. Lenina, 27, 400131 Volgograd, Russian Federation

Abstract. The work is devoted to the analysis of the phenomenon of linguistic and information safety of a person in the modern virtual gaming space. Approaches to understanding linguistic and communicative safety are considered, and an extended definition of the studied concept is proposed. A good method of creating linguistic and communicative security in the online gaming sphere is the work of moderators – specially trained employees of a company who monitor everything that happens in the gaming world. Despite the apparent effectiveness of such work, in fact, it does not fully contribute to the regulation of communication, the amount of work is too huge. Another obstacle to successful communication is the so-called language of gamers. It includes in-game jargon and the game’s established terminology system. Creating a linguistic and communicative security of the individual in the vast game servers involves changing the existing security system, since neither the mechanisms for preventing unsafe text, nor the elimination of ambiguity in written text can work fully in the gaming sphere. Even the presence of in-game mechanisms does not allow increasing the level of responsibility of the authors of text and voice messages who use the traditional principle of freedom of speech on the world wide web. They argue that they distinguish between virtual reality and reality.

Key words: linguistic communicative safety, information, information technologies, information protection, safety, online game.

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